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ultra rapid

ultra rapid

ultra rapid

make the curriculum stick, with Ultra Rapid: the AI-powered beat-matching platform

Winner of Just Imagine If 2024 (£100,000 Research Grant)

Ultra Rapid is an educational beat-matching rhythm game platform, where learners can combine any song with any subject, and create engaging games that make learning fun and creative.

Engagement drops as children go from primary to secondary school across many important metrics. We max-out engagement, by breaking the curriculum into short-form, music & story-driven missions. Play our demo and watch our video below to see how we are going to solve the academic engagement problem.

MVP-TASTER MISSION AVAILABLE SEPTEMBER 2025

MVP AVAILABLE FROM NOVEMBER 2025

AI-POWERED USER GENERATED CONTENT PLATFORM MAY 2026

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How It Works

How it works

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Testimonials

what people think

“I was very impressed with the Ultra Rapid concept and – with backing from the University of Reading’s Institute of Education research experts – I envisage significant educational and commercial impact. Schools within The Circle Trust are delighted to be involved

Ginny Rhodes – Trust ceo

"We can use Ultra Rapid to bring our absent children into school. The first 30 minutes or so of the day, they could play and then it would be easier to get them into their classes afterwards"

Jasmine vine – ASST principle

1 - Rhythm Game Beat-matching drives learning

1 - Rhythm Game Beat-matching drives learning

Ultra Rapid converts the curriculum into a format which allows for very high levels of repetitions without causing engagement fatigue. Our method is beat-matching. As music plays, components of diagrams and formulae come down highways, and arrive at hit-zones as you hear the beat. This allows for 100s-1000s of interactions with a single visual from an academic textbook.

Ultra Rapid converts the curriculum into a format which allows for very high levels of repetitions without causing engagement fatigue. Our method is beat-matching. As music plays, components of diagrams and formulae come down highways, and arrive at hit-zones as you hear the beat. This allows for 100s-1000s of interactions with a single visual from an academic textbook.

2 - gritty anime connects the real-world

2 - gritty anime connects the real-world

At the heart of the experience is a dynamic storytelling arc: a group of young superhero innovators are hand-picked by two world-class, military-trained computer hackers to help save a dying city, Syntheia. Their mission? To rebuild and transform it into a self-sustaining, thriving solarpunk city — using their wits, creativity, and problem-solving skills to restore water, power, and safety block by block.

3 - all guided by teacher & parent dashboards

3 - all guided by teacher & parent dashboards

Ultra Rapid is designed to be a new form of free-play, like any commercial-grade rhythm game. Although children have high levels of autonomy, we also want to ensure they are focussing on what they need to know now. Teachers and parents can use their dashboards to put key curriculum

product demo

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Our demo is in development, but you can see the latest iteration below. Our first mission will be fully programmed in September 2025, and our MVP (8-10 missions teaching geometry) will be available from November 2025.
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FOR
STUDENTS

FOR
STUDENTS

Ultra Rapid is the first tool that transforms any song into a dynamic learning experience. Just pick a track, pick a subject, and start.

Grounded in decades of research on music, visuals, and multi-modal learning, especially for children with SEN, Ultra Rapid blends rhythm gameplay, factor trees, and educational storytelling into one energetic flow.

Kids build lessons as they play, making choices, syncing to the beat, and learning through action. Teachers can guide, but learners lead.

Its not just a game or a lesson; its rhythm-powered education, made playable.

Ultra Rapid is the first tool that transforms any song into a dynamic learning experience. Just pick a track, pick a subject, and start.

Grounded in decades of research on music, visuals, and multi-modal learning, especially for children with SEN, Ultra Rapid blends rhythm gameplay, factor trees, and educational storytelling into one energetic flow.

Kids build lessons as they play, making choices, syncing to the beat, and learning through action. Teachers can guide, but learners lead.

Its not just a game or a lesson; its rhythm-powered education, made playable.

For
teachers & Parents

For
teachers & Parents

Ultra Rapid helps students connect with your curriculum in a way that sticks.

With the Teacher Interface, simply pick a subject, select key visuals (like diagrams or charts), and assign them to your class or individual students. These materials instantly become interactive rhythm games that reinforce learning through play.

Each mini-game includes explainers to boost understanding, animations synced to music to clarify abstract ideas, and a quiz that unlocks creative editing tools, giving students agency and giving you insight.

Ultra Rapid activates visual, auditory, and motor pathways to deepen focus, speed up recall, and keep learners engaged.

Ultra Rapid helps students connect with your curriculum in a way that sticks.

With the Teacher Interface, simply pick a subject, select key visuals (like diagrams or charts), and assign them to your class or individual students. These materials instantly become interactive rhythm games that reinforce learning through play.

Each mini-game includes explainers to boost understanding, animations synced to music to clarify abstract ideas, and a quiz that unlocks creative editing tools, giving students agency and giving you insight.

Ultra Rapid activates visual, auditory, and motor pathways to deepen focus, speed up recall, and keep learners engaged.

How much is ultrarapid

Pricing

Launch Partner Plan

£499 /6m

MVP + All Updates for 6 months

Inc 3 Co-Building workshops

50 Available to early adopters

Launch Partner Plan

£499 /6m

MVP + All Updates for 6 months

Inc 3 Co-Building workshops

50 Available to early adopters

Launch Partner Plan

£499 /6m

MVP + All Updates for 6 months

Inc 3 Co-Building workshops

50 Available to early adopters

Schools

£4999 /yr

Full AI-enabled product

200 Logins + Teacher Logins

Teacher Dashboards

Schools

£4999 /yr

Full AI-enabled product

200 Logins + Teacher Logins

Teacher Dashboards

Schools

£4999 /yr

Full AI-enabled product

200 Logins + Teacher Logins

Teacher Dashboards

Homeschool

£10 /mo

Full AI-enabled product

3 Child Logins / 2 Parent

Parent Dashboards

Homeschool

£10 /mo

Full AI-enabled product

3 Child Logins / 2 Parent

Parent Dashboards

Our team

Meet the team

Ultra Rapid is a cross-disciplinary team of designers, educators, and developers reimagining learning for children with special needs through rhythm, storytelling, and play.

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FELIX WEAVER

Founder & CEO

Inventor of Ultra Rapid (2018), vision created in bereavement (2023), study neuroscience & neuroanatomy (2024), win £100,000 grant competition (2024), research/planning with professors (2025), driving the team & operations.

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FELIX WEAVER

Founder & CEO

Inventor of Ultra Rapid (2018), vision created in bereavement (2023), study neuroscience & neuroanatomy (2024), win £100,000 grant competition (2024), research/planning with professors (2025), driving the team & operations.

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FELIX WEAVER

Founder & CEO

Inventor of Ultra Rapid (2018), vision created in bereavement (2023), study neuroscience & neuroanatomy (2024), win £100,000 grant competition (2024), research/planning with professors (2025), driving the team & operations.

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SAHEED KAZEEM

Co-Founder & Lead Game Developer

Game Design, The University of Arts London. 4 Years gameplay programming and mechanics design. Lifelong rhythm game and anime enthusiast.

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SAHEED KAZEEM

Co-Founder & Lead Game Developer

Game Design, The University of Arts London. 4 Years gameplay programming and mechanics design. Lifelong rhythm game and anime enthusiast.

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SAHEED KAZEEM

Co-Founder & Lead Game Developer

Game Design, The University of Arts London. 4 Years gameplay programming and mechanics design. Lifelong rhythm game and anime enthusiast.

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dr kameron mccombs

Co-founder, AI & Pedagogy Lead

Dartmouth PhD Mathematician, specialisation: C*-Algebra, Operators. 10 Years teaching math. Lifelong rhythm game enthusiast. Deep learning research projects with neuroscientists and psychologists on digital signal processing.

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dr kameron mccombs

Co-founder, AI & Pedagogy Lead

Dartmouth PhD Mathematician, specialisation: C*-Algebra, Operators. 10 Years teaching math. Lifelong rhythm game enthusiast. Deep learning research projects with neuroscientists and psychologists on digital signal processing.

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dr kameron mccombs

Co-founder, AI & Pedagogy Lead

Dartmouth PhD Mathematician, specialisation: C*-Algebra, Operators. 10 Years teaching math. Lifelong rhythm game enthusiast. Deep learning research projects with neuroscientists and psychologists on digital signal processing.

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Carmen martinez

Lead Product & Brand Designer

BA Typography & Graphic Communication (University of Reading), MSc Digital Design & Branding (Brunel University London), 7 yrs product design experience (including design work for neurodiverse cognitive processing).

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Carmen martinez

Lead Product & Brand Designer

BA Typography & Graphic Communication (University of Reading), MSc Digital Design & Branding (Brunel University London), 7 yrs product design experience (including design work for neurodiverse cognitive processing).

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Carmen martinez

Lead Product & Brand Designer

BA Typography & Graphic Communication (University of Reading), MSc Digital Design & Branding (Brunel University London), 7 yrs product design experience (including design work for neurodiverse cognitive processing).

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RIzwan Hussain

Software Integration & AI Engineer

Computer Science BSc (Vellore), Advanced Computing with AI MSc (Manchester University), audio digital signal processing research projects and software integrations experience.

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RIzwan Hussain

Software Integration & AI Engineer

Computer Science BSc (Vellore), Advanced Computing with AI MSc (Manchester University), audio digital signal processing research projects and software integrations experience.

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RIzwan Hussain

Software Integration & AI Engineer

Computer Science BSc (Vellore), Advanced Computing with AI MSc (Manchester University), audio digital signal processing research projects and software integrations experience.

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tanya haider

Strategic Director (Non-exec)

Executive level at Viacom, Nickelodeon, Sesame Workshop & Zeptolabs. Expertise in licensing and partnerships, fundraising, and product development. Harvard MBA.

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tanya haider

Strategic Director (Non-exec)

Executive level at Viacom, Nickelodeon, Sesame Workshop & Zeptolabs. Expertise in licensing and partnerships, fundraising, and product development. Harvard MBA.

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tanya haider

Strategic Director (Non-exec)

Executive level at Viacom, Nickelodeon, Sesame Workshop & Zeptolabs. Expertise in licensing and partnerships, fundraising, and product development. Harvard MBA.

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Animesh Sharma

Game Developer

Associate Systems Design Engineer at Spliced Inc, Game Programmer at Constant Gaming, MSc Game Development, Masters by Research Game Development, BSc Electrical Engineering.

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Animesh Sharma

Game Developer

Associate Systems Design Engineer at Spliced Inc, Game Programmer at Constant Gaming, MSc Game Development, Masters by Research Game Development, BSc Electrical Engineering.

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Animesh Sharma

Game Developer

Associate Systems Design Engineer at Spliced Inc, Game Programmer at Constant Gaming, MSc Game Development, Masters by Research Game Development, BSc Electrical Engineering.

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Josh lally

Music Licensing Consultant

Senior music licensing and rights clearance specialist (HRMNSE, Lickd). Expertise in securing licenses and revenue share deals. Network across Universal, Sony, Virgin, and leading independents.

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Josh lally

Music Licensing Consultant

Senior music licensing and rights clearance specialist (HRMNSE, Lickd). Expertise in securing licenses and revenue share deals. Network across Universal, Sony, Virgin, and leading independents.

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Josh lally

Music Licensing Consultant

Senior music licensing and rights clearance specialist (HRMNSE, Lickd). Expertise in securing licenses and revenue share deals. Network across Universal, Sony, Virgin, and leading independents.

Frequently asked questions

QUESTIONS?

What is Ultra Rapid and how does it work?

Ultra Rapid is a music-assisted learning platform, designed to increase engagement and attainment in children who struggle with traditional learning methods. We do this by engaging melodic and visual-spatial learning, via animation of visual materials, timed to music. These materials become interactive during the rhythm game mode of Ultra Rapid, where students can input answers to problems in time to the sounds in their favourite music.

Which subjects and age groups is Ultra Rapid designed for?
How is the academic syllabus integrated into the game?
What devices and platforms will Ultra Rapid be available on?
Is Ultra Rapid aligned with national education standards?
What is Ultra Rapid and how does it work?

Ultra Rapid is a music-assisted learning platform, designed to increase engagement and attainment in children who struggle with traditional learning methods. We do this by engaging melodic and visual-spatial learning, via animation of visual materials, timed to music. These materials become interactive during the rhythm game mode of Ultra Rapid, where students can input answers to problems in time to the sounds in their favourite music.

Which subjects and age groups is Ultra Rapid designed for?
How is the academic syllabus integrated into the game?
What devices and platforms will Ultra Rapid be available on?
Is Ultra Rapid aligned with national education standards?

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